Specialized Honours Bachelor of Fine Arts in Intermedia

Intermedia Program

The School of the Arts, Media, Performance & Design (AMPD) is pleased to announce a new Specialized Honours Bachelor of Fine Arts in Intermedia, offered collaboratively by the Departments of Computational Arts and Visual Art and Art History.

The increasing proliferation of digital technologies is rapidly creating new opportunities for how artists design, conceptualize, and fabricate contemporary art. More than tools for creating, digital capacities have made way for entirely new processes, and make possible new ways of thinking about objects and their relationships to society. The BFA in Intermedia immerses students in the critical and creative possibilities that lie at the intersection of art and technology, where they will investigate the unexplored spaces between disciplines and invent new and hybrid forms to render their creative ideas.

Through a unique, interdisciplinary curriculum that offers access to cutting-edge hardware and software, students will develop a comprehensive range of skills that combine coding with intensive installation and networked intervention, as well as with painting, drawing, sculpture, and print media in their expanded digital formats, grounded in the rich legacies of art history, cultural studies and critical digital theory.

Students in Intermedia will graduate as hybrid artist/researchers, capable of embracing the mechanics of digital production processes and able to anticipate and evolve their skills as new technological innovations emerge.

Admission Requirements

How to apply to the BFA program in Intermedia

Academic Calendar – Degree Requirements

Sample Courses

FA/VISA 1999 6.0 Intermedia Fundamentals: Concept, Creativity and Production

Introduces students to a wide variety of creative and theoretical approaches involved in making art within ecologies that mix humans and machines, and a spectrum of production methods addressing two dimensional, three dimensional and the element of time in art making in the context of technology. Classes consist in a blend of presentations on diverse art-technology histories, introductions to Intermedia faculty and studios, experiential exercises centered on specific applications and digital environments, cursory portraits of digital practices through specific artists, and critiques of major projects that combine theoretical and pragmatic approaches. This forms a starting point for research, conceptualization and exploration of fundamental processes as a means of visualizing students’ creative ideas. Students acquire experience with a range of methods and techniques for creating work including creative coding tools and media production. Course work is presented at an end of term exhibition.

FA/DATT 1100 3.0 Fundamentals of Digital Media Studies

Offers students a survey of digital media through an investigation of historical and theoretical sources that explore the intersection of art and technology. Potential topics include cybernetics, artificial intelligence, human-computer interfaces, artScience, hypertext, net technologies, and the philosophy of science.

FA/DATT 2400 3.0 Creative Coding I

This course introduces students to writing computer code that is the basis of art projects. As software now pervades all aspects of contemporary culture, artists and designers can significantly expand their creative palettes through knowledge of and experience with coding. By engaging with the computer more directly students explore the potentials of software to create and form systems and environments. In course projects, students will address contemporary aesthetic and conceptual concerns, and develop their works in a current creative coding environment with coding concepts explored transferable to a range of related software and practice contexts.

FA/DATT 3999 3.0 Collaborative Project

In this course students work in large groups to realize substantial creative projects. Students work together as a creative team by taking on roles where they focus on specific aspects of the project. The creative team structure is modeled on teams used in large-scale project development such as those used in contemporary art practice, and interactive experience development that rely on collaboration and interdisciplinary research. The projects will vary from year to year, but will be significant works that are clearly defined by the instructor. The course instructor will prepare descriptions of the projects at the beginning of the course. The details of the projects will be developed as part of the class activities. The culmination of this course will be a final presentation, which will be open to the public. In addition to group assignments, students are evaluated based on their individual contribution, teamwork, and presentations.

FA/DATT 4999 6.0 Capstone Project

In this year long studio course students complete a significant creative work responding creatively to ongoing technological innovation and change. Projects combine coding with intensive explorations of emerging media environments involving photo, sound, video, interactive installation, and networked intervention, as well as the disciplines of painting, drawing, sculpture, and print media in their digital expansions, and grounded in critical and historical contexts of art history and critical digital theory using research-creation methodologies. Projects are chosen in consultation with the course director(s), and may be solo projects or collaborations between two or more students. The project as it progresses will be presented in the context of classroom critiques with response from both students and professors, and in its final form in at least one public event towards the end of the year.